3 June 2002 |
I
have had quite a few emails asking how the map format works in my basic 3D
engine or if I have a map editor.
Well here is an alternate solution. A
program that loads the quake 3 BSP files. So now you can use the normal quake 3
map editors to build your maps.
At this stage lightmaps, POV, collision detection and scripts have not yet been
included, but they will be. The application is based on the BSP tutorial
www.gametutorials.com.
There is also an HTML tutorial explaining the
Quake3 BSP Format.
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