Motion Blur - OpenGL projects in Delphi

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Motion Blur 25 March 2002
Description : Here is a simple project that shows you how to do motion blur without using the accumulation buffer. The accumulation buffer is the proper way of doing it, but commercial cards have no hardware support for the accumulation buffer and you end up with 1-2fps on a GeForce card.

This motion blur is done using glCopyToTexImage like the previous two examples. What I do here is to render the scene to a texture and draw that texture behind the new scene, but making it slightly darker, so after about 10 frames there is no sign of it.

Keys : UP and DOWN arrow to change the amount of blur.
Download : 34 KB (EXE and Source)



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