Description : |
This project shows how to use Cg to implement Tangent Space Bump mapping on
models.
The current version only handles Quads, but with a little sweat, you can easily
Generate the right matrices for Triangles also.
The original c++ version done by Søren Dreijer (Halloko) can be found at
http://www.blacksmith-studios.dk. Thanx for all your help dude :)
This Code also uses the VectorGeometry.pas unit from
glscene.org
Please note: I have included all the relevant units, and dll's, but its always
a good idea to look at the originating sites to get the latest versions
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