Creating a Depth-of-Field Effect Tutorial - OpenGL Tutorials in Delphi

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 Creating a Depth-of-Field Effect (example 10.5) 25 November 2003
Description :

Delphi courses learning tutor OpenGL 3D Development Information Technology To create a Depth-of-Field effect we render the scene 8 times accumilating each time.

For every time we render the scene, we "pivot" the viewangle around the gold Sphere.

This way it seems that we focus on the gold Sphere.

The further away any Sphere is from this one, the more blurred it will be.

Download :   35 KB (EXE and Source)





Chapter 1-2     Chapter 3-4    Chapter 5-7      Chapter 8-13


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