Mipmapping Example Tutorial - OpenGL Tutorials in Delphi

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 A Mipmapping Example (example 9.2) 18 November 2003
Description :

Delphi courses learning tutor OpenGL 3D Development Information Technology Mipmapping is the way OpenGL defines different levels of detail depending on your distance from the texel

In this tutorial we have defined 6 Mipmaps each with a different colour so we can see how OpenGL uses them.

Normally these images will just be scaled versions of the original

Download :   18 KB (EXE and Source)




Chapter 1-2     Chapter 3-4    Chapter 5-7      Chapter 8-13


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